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By the way, instead of _moving_ the tesselate block inside the mesh block,
I'm _adding_ it there.
That is, the old method still works, ie. you can just create a tesselated
object alone like this:
tesselate { MyObject accuracy 20 smooth }
but you can also add tesselated objects into a mesh like this:
mesh
{ (optionally triangles and smooth triangles)
tesselate { MyObject1 }
tesselate { MyObject2 }
}
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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